XR Climate challenge


Education – climate – schooling – interaction design – new media – AR/VR/XR

We have inherited numerous great things from previous generations: they have shaped our world, provided us with valuable technological advancements and knowledge

However, many people will say that this inheritance is a double-edged sword. Although we enjoy many of the benefits from modern civilization's legacy, we have also inherited significant environmental debts.

When it comes to climate, we are all equally burdened – solving contemporary problems requires commitment and ingenuity. On the bright side, we are living in the era where technology can bring us hope. There are numerous Earth observation solutions available at our fingertips to help measure and monitor the actual state of our planet (almost in real time) and help protect it! Moreover, we have access to immersive technologies like AR, VR, XR, and the metaverse, which were never accessible to our forefathers. Perhaps we could try combining all these fields?

Young generation has a unique quality: climate awareness. Young people are already the driving force behind climate action around the world. They inspire their peers, influence political leaders, and make an impact through their native fluency in the digital environment. What they need is to be better equipped with information about climate science in schools, leverage this knowledge, and bring about change.

The “Climate Challenge” group wanted to ensure that schools become places to learn about our role in creating a more sustainable world. As modern problems require modern solutions they combined education and technology to create an EdTech project. Outcome? Web Application for children! Check it out.


With the help of new media (AR, VR, XR), how can we transform satellite data on climate change into an inspiring and educational resource?

Can we use new media to interact with Earth observation data? What could be the result of such interaction?

How should we educate about climate change so as to foster agency and creativity among young people?

Potential outcome

EdTech products which could be used in schools and in informal education as tools for inspiration and climate education.


How are we going to work?

  • Open call

    29 May – 25 June

  • Online onboarding

    (3 online meetings )

    17-19 July, 6:00-8:00 pm

  • Online design sprint 1

    (3 online meetings )

    16-18 August, 5:30-8:00 pm

  • Online design sprint 2

    (3 online meetings )

    4-6 September, 5:30-8:00 pm

  • Onsite design sprint 3

    (full-day workshops)

    18-22 September, Lublin